onemoreknight: (when the sky fell away)

[personal profile] onemoreknight 2021-12-25 04:39 am (UTC)(link)
That's right! First of all, a quick run down of the basic changes to your armour - the maglev system was, um, not inefficient, but with the technology and Arts we have access to here, there's a lot that could be improved! So we went ahead and did that.

[ she taps the bottom of the vents, nodding. ]

The new flight system is a two-stage launch and propulsion sequence, using a special electric engine we created to take advantage of the speeds you can reach using Warpstrike! No fuel is required, since instead the engine's turbine is driven by the oxygen these vents intake while moving. That turbine pressurizes the oxygen and blasts it out from the thrusters, which allow for free flight in the air as well as underwater operation! This does make the armour very hot, hot enough that water will begin to boil around you, so it's something to be careful about! We've installed heat sinks that will redirect any waste heat and radiate it away from the wearer, but when starting and stopping you'll want to activate the heat ventilation system while making sure everyone is clear of the intake vents and exhaust thrusters. To assist with Warpstrike launch capabilities, we've installed a sword launcher into the arm modeled after a scaled up version of my prosthetic's, so remember to thank Miss Bell for that design! While mine uses Technokinesis and light propulsion, this one operates like a coilgun, powered by the secondary battery. Since we installed that system, we also thought that it might be useful to extend it and repurpose the old maglev setup to provide a secondary launch mechanism, and as a side effect the suit also is now capable of delivering electrified blows via the legs. In total, we've improved the durability, range of operation, speed, and combat capabilities in exchange for a little added bulk and, um, well, a bit of added danger? But not really anything to worry about too much!
Edited 2021-12-25 04:40 (UTC)
onemoreknight: (bear this torch)

1/2

[personal profile] onemoreknight 2021-12-25 05:38 am (UTC)(link)
Right! Um, I guess that was really a lot...so to summarize, under regular circumstances you get airborne by using Warpstrike and the armour will take care of the rest - you can use the sword launcher to more easily direct your initial flight path from the launch point to the sword. In emergencies only and never underwater you can activate the secondary launch system to overcharge the magnetic coils and propel yourself in a straight line away from whatever surface you're on and activate the flight systems that way, which will have roughly the same effect on your surroundings as a lightning strike would! If you go too high you'll stall, and if you go too deep underwater you'll implode, but you'll get warnings well before either of those scenarios become a risk. I think that's all?
onemoreknight: (they fan the flames)

[personal profile] onemoreknight 2021-12-25 05:45 am (UTC)(link)
...Oh, wait! Since you're capable of undersea operation, I reviewed some combat records and attempted to put together a light barrier that wards off the effects of nervous impairment. It's very experimental, since Iberian technology is really complicated for some reason? And besides that it wasn't really testable, so don't rely on it to win you any fights with anything you encounter living underwater! It's exclusively to buy you time to run, and it can also double as a floodlight.
onemoreknight: (-)

[personal profile] onemoreknight 2021-12-25 06:11 am (UTC)(link)
Yes also don't look directly into the light barrier projector even though the visible barrier is very gentle and calming the light source itself is approximately 111,000 lux! Anyway, byeeee! I hope you have fun!

[ WAVE WAVE!! ]