Mister Hurricane has a really special gift for you, and had us help! There are a few important things to take note of, so this is a video operation manual.
[ the camera moves away then, to pan over to the mech. notably, it seems to be slightly bulkier, with thrusters on the legs and arms. There are also vents on the front now. ]
That's right! First of all, a quick run down of the basic changes to your armour - the maglev system was, um, not inefficient, but with the technology and Arts we have access to here, there's a lot that could be improved! So we went ahead and did that.
[ she taps the bottom of the vents, nodding. ]
The new flight system is a two-stage launch and propulsion sequence, using a special electric engine we created to take advantage of the speeds you can reach using Warpstrike! No fuel is required, since instead the engine's turbine is driven by the oxygen these vents intake while moving. That turbine pressurizes the oxygen and blasts it out from the thrusters, which allow for free flight in the air as well as underwater operation! This does make the armour very hot, hot enough that water will begin to boil around you, so it's something to be careful about! We've installed heat sinks that will redirect any waste heat and radiate it away from the wearer, but when starting and stopping you'll want to activate the heat ventilation system while making sure everyone is clear of the intake vents and exhaust thrusters. To assist with Warpstrike launch capabilities, we've installed a sword launcher into the arm modeled after a scaled up version of my prosthetic's, so remember to thank Miss Bell for that design! While mine uses Technokinesis and light propulsion, this one operates like a coilgun, powered by the secondary battery. Since we installed that system, we also thought that it might be useful to extend it and repurpose the old maglev setup to provide a secondary launch mechanism, and as a side effect the suit also is now capable of delivering electrified blows via the legs. In total, we've improved the durability, range of operation, speed, and combat capabilities in exchange for a little added bulk and, um, well, a bit of added danger? But not really anything to worry about too much!
We did try to work with magnetic levitation technology but the planet's magnetic fields aren't stable enough to reliably keep the suit in the air. . .
Uhm, if you're using the secondary launch mechanism, please make sure there's no one within a 10 meter radius, or they're at risk of getting electrocuted.
Oh! We went ahead and waterproofed it, so it can withstand crash landings in the ocean. Like Lady Chivalry Luminosity said, you can launch from submerged conditions as well—you'll want to use the Warpstrike system for it though, since using the coilgun will be, uhm. It won't work!
It's also capably of withstanding only up to 2,000 meters of water pressure, so you don't want to go anywhere deeper than the epipelagic zone. Okay? Even if it's waterproof, it should N.O.T. be used for ocean exploration.
You don't want to go higher than 13 kilometers either—it won't be able to keep consistent propulsion without enough atmospheric pressure, so be careful!
—oh! And, your suit will be able to tell you what your altitude is at and how much atmospheric pressure there is and how much it can take, and it'll alert you when you're reaching dangerous heights or depths. We made sure it's voice-activated too, so it will only operate to the sound of your voice.
Right! Um, I guess that was really a lot...so to summarize, under regular circumstances you get airborne by using Warpstrike and the armour will take care of the rest - you can use the sword launcher to more easily direct your initial flight path from the launch point to the sword. In emergencies only and never underwater you can activate the secondary launch system to overcharge the magnetic coils and propel yourself in a straight line away from whatever surface you're on and activate the flight systems that way, which will have roughly the same effect on your surroundings as a lightning strike would! If you go too high you'll stall, and if you go too deep underwater you'll implode, but you'll get warnings well before either of those scenarios become a risk. I think that's all?
...Oh, wait! Since you're capable of undersea operation, I reviewed some combat records and attempted to put together a light barrier that wards off the effects of nervous impairment. It's very experimental, since Iberian technology is really complicated for some reason? And besides that it wasn't really testable, so don't rely on it to win you any fights with anything you encounter living underwater! It's exclusively to buy you time to run, and it can also double as a floodlight.
Annnnd that's everything, right? If you need any help with it, or if it gets damaged, just let us know and we'll be happy to help! Thank you, Mister Hurricane, for letting us have a go here—and Merry Christmas again, Miss Nemesis!
—oh I forgot! It's also capable of withstanding up to 3,800 degrees Celsius of heat but please don't get yourself in a situation like that if you can help it!
Yes also don't look directly into the light barrier projector even though the visible barrier is very gentle and calming the light source itself is approximately 111,000 lux! Anyway, byeeee! I hope you have fun!
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[ the camera moves away then, to pan over to the mech. notably, it seems to be slightly bulkier, with thrusters on the legs and arms. There are also vents on the front now. ]
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[ she taps the bottom of the vents, nodding. ]
The new flight system is a two-stage launch and propulsion sequence, using a special electric engine we created to take advantage of the speeds you can reach using Warpstrike! No fuel is required, since instead the engine's turbine is driven by the oxygen these vents intake while moving. That turbine pressurizes the oxygen and blasts it out from the thrusters, which allow for free flight in the air as well as underwater operation! This does make the armour very hot, hot enough that water will begin to boil around you, so it's something to be careful about! We've installed heat sinks that will redirect any waste heat and radiate it away from the wearer, but when starting and stopping you'll want to activate the heat ventilation system while making sure everyone is clear of the intake vents and exhaust thrusters. To assist with Warpstrike launch capabilities, we've installed a sword launcher into the arm modeled after a scaled up version of my prosthetic's, so remember to thank Miss Bell for that design! While mine uses Technokinesis and light propulsion, this one operates like a coilgun, powered by the secondary battery. Since we installed that system, we also thought that it might be useful to extend it and repurpose the old maglev setup to provide a secondary launch mechanism, and as a side effect the suit also is now capable of delivering electrified blows via the legs. In total, we've improved the durability, range of operation, speed, and combat capabilities in exchange for a little added bulk and, um, well, a bit of added danger? But not really anything to worry about too much!
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Uhm, if you're using the secondary launch mechanism, please make sure there's no one within a 10 meter radius, or they're at risk of getting electrocuted.
Oh! We went ahead and waterproofed it, so it can withstand crash landings in the ocean. Like Lady Chivalry Luminosity said, you can launch from submerged conditions as well—you'll want to use the Warpstrike system for it though, since using the coilgun will be, uhm. It won't work!
2/3 i lied
You don't want to go higher than 13 kilometers either—it won't be able to keep consistent propulsion without enough atmospheric pressure, so be careful!
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[ wave wave wave ]
Bye-bye!
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[ WAVE WAVE!! ]